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Obviously FUN is a key feature. Big jumps are key. Whooping and hollering is too.

But for those of you looking for something slighly more quantifiable, we have a quick rundown:

  • Unique rider/bike physics model. Users control the throttle, brake, steering and gears on the bike, as well as the rider's center of gravity, which can be moved forward, backward or to either side. This results in superior control for sophisticated racers and more realistic gameplay for all users. In addition, users can actually control 16 different midair stunts and jumps.
  • Outrageous Supercross racing. Motocross Madness offers a wide variety of racing and stunt environments, including indoors and outdoors stadiums, quarry and long distance Baja courses.
  • Multiple stunt events. Motocross Madness features two types of stunt competitions:
    • Stunt jumping competitions - Users must jump large vehicles flanked by ramps.
    • Rock quarry stunt mania - Users must complete as many stunts as possible in a ridge-filled rock quarry setting.
  • 3D-accelerated environments. Motocross Madness is built from the ground up to take full advantage of 3D-hardware acceleration. Motion-captured riders and beautifully-crafted environments makes players feel like they're in the action.
  • Track editor. Motocross Madness' easy-to-use track editor helps users build supercross tracks based on multiple templates supplied with the game.
  • Multiplayer support. Up to eight players can race head-to-head via LAN, and up to four players can challenge each other via the Internet, through the Microsoft Internet Gaming Zone  (http://www.zone.com).

Motocross Madness, in all it's 3-D splendor, will be in stores this August!

What you get:

  • 2 tracks (one National style, one Stunt quarry)
  • Rider, bike skin selections
  • Tournament, Practice and Single race options
  • Full multiplayer capability
  • All options - full graphics, sound and game customizations
  • 3D profiling
  • Hi score recording
  •  

    System Requirements

    • Multimedia PC with Pentium 133 MHz processor and 4MB 3-D card or Multimedia PC Pentium 166 MHz processor and 2MB 3-D card
    • Microsoft® Windows® 95 or Windows 98 operating system
    • Requires Microsoft DirectX® 5.0 compatible 3-D accelerator card
    • 16 MB of RAM
    • 60 MB of available hard-disk space for minimum install; 180 MB of available hard-disk space for typical install (50 MB of available hard-disk space for swap file)
    • Quad-speed or faster CD-ROM drive
    • Microsoft Mouse or compatible pointing device
    • DirectX 5.0-compatible sound card
    • Speakers or headphones recommended
    • DirectX 5.0-compatible joystick or gamepad recommended
    • 28.8 modem for head-to-head play
    • Null modem cable, or ethernet card for network play
    • Internet access for Internet play (connect time charges may apply)

     

    The following hardware will be supported as well:

    • Microsoft Sidewinder Pro joystick and game pad
    • 3-axis joysticks
    • Throttle sticks (default programming files included for CH and Thrust Master throttle sticks)
    • Gas/brake pedals
    • Virtual I/O headset
    • Microsoft Force Feedback joystick

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